It just seems silly to sell a game that advertises multi player as a key feature then, a few years later because only a few thousand people still play, shut down the multi player aspect without at least providing some code or a patch to make your own servers.Ĭlick to expand.Cynically, they are thinking forward - just not of the consumer, but themselves. Games like Freelancer are still going strong with mods and people hosting their own servers. How difficult would it be for the developers to have some forward thinking and make a choice early on not to host their own servers but make it available for people to host their own? Many older games survive a decade or more later because of this choice. However, these types of server shutdowns only alienate more people from their business. I wait for the $20 mark, or lower, for most titles, especially if multi player is a large aspect of the game development. This is a huge reason why I rarely buy a game full price. That's not right, no matter how many people play. Some of these games just came out not more a few years ago and are already being ditched. It just seems silly to sell a game that advertises multi player as a key feature then, a few years later because only a few thousand people still play, shut down the multi player aspect without at least providing some code or a patch to make your own servers. We think purely with our game play experience and do not take into account the reality of the business end.Ĭlick to expand.I agree with what you are saying. I mean really consider as an example, you make a game that two years ago was seeing 100K users a day make use of it's server and now less than 1K users per day make use, do you continue support when that number or less is all you see over the course of the next 12 months or do you pack in the cost you are incurring for the service to move resource to support more active titles?Īs gamers we often make the mistake of thinking our current active game play is what others are doing and that is not the case. With it shutting down a lot of games would need a re-write and again we come to a consideration on the number of players actively making use of the service. There is also the fact that many companies, for the ease of coding, tied their wagon to Gamespy. I understand that some people are still playing but at what point does the company have the right to worry about financials? These games do not have a "subscription" fee to allow the cost for maintaining the server to run forever so after a bit the cost of maintenance means it becomes best to shut down the server. There comes a point where it is not about support based on time from game release but rather support based on actual use.
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